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1. Diversity and Fluidity - in Feedback/Requests [original thread]
Icy Tiger wrote: I know some people hate this and me ( ), but the game needs fluidity and diversity. In Replication, every module that you placed on your suit gave you a significant advantage. The higher movement and jump speeds allowed for fas...
- by MItt R0mney - at 2012.12.30 20:45:00
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2. not enough isk/sp after the round - in Feedback/Requests [original thread]
CCP seriously needs to create a tutorial or video of some sort that emphasizes the fact that you are not supposed to be able to fight in your strongest/shiniest suit 100% of the time, just because you were able to unlock it. Not unless you are rea...
- by MItt R0mney - at 2012.12.15 15:53:00
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3. Suggestion: Skill: Faster ladder climbing - in Feedback/Requests [original thread]
Perhaps allow scout and assault suits to slide down a ladder. It would be useful for when you are high enough to take good chunk of health off but low enough to not be able to use your inertia dampener. ...Actually on second thought, maybe we sh...
- by MItt R0mney - at 2012.12.14 19:31:00
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4. Make a better transition for the end of a match - in Feedback/Requests [original thread]
I want this game to have a better way of preparing you for the end of an Ambush match (or any other future gamemodes). Battlefield 3 does a pretty good job of this by playing a little music when the match is almost over. Because they do this, the ...
- by MItt R0mney - at 2012.12.11 18:07:00
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5. Flux grenades - in Feedback/Requests [original thread]
This might be too much, but I always figured that flux grenades should distort the electrical equipment in your helmet, creating a sort of glitchy-flashbang effect when you are within it's pulse radius. Or it could be a stand-alone variant that ...
- by MItt R0mney - at 2012.12.10 18:01:00
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6. request: press x to climb. - in Feedback/Requests [original thread]
The button location doesn't matter since we are getting remappable controls in the future. The idea is good though. I hate taking the stairs... just let me jump!
- by MItt R0mney - at 2012.12.07 05:08:00
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7. (request) SKIRMISH - Insta-Spawn , Clone Reserves & Clone usage- - in Feedback/Requests [original thread]
In the case of hiding your clone to draw out the match, if you are on the loosing team, you should be able to receive your SP and ISK then have the option to quit out back to your merc quarters. Also, there could be some kind of Last Man Standing...
- by MItt R0mney - at 2012.12.05 22:29:00
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8. [Request] Combat Immersion: (animations, sensory effects, & sprint accelerat... - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Bojo The Mighty wrote: Rayan Storm wrote: Man, i just want the iron sights AR Duvolle!!!! Be a little ambitious....those are coming soon anyways. You know what else I haven't seen much of? Injured limbs. N...
- by MItt R0mney - at 2012.12.03 13:57:00
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9. [FEEDBACK] Unreal Engine 3 and Movement Speed - in Feedback/Requests [original thread]
Have you guys seen the red and black sky color? Looks pretty cool.
- by MItt R0mney - at 2012.12.02 16:41:00
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10. VEHICLES NEEDS TO APPEAR ON RADAR - in Feedback/Requests [original thread]
Longshot Ravenwood wrote: MItt R0mney wrote: Garrett Blacknova wrote: MItt R0mney wrote: I agree with the OP. Yes, we understand that the current radar system works by line of site. But it needs to work by sight AND sound. It's pretty...
- by MItt R0mney - at 2012.12.01 23:37:00
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11. VEHICLES NEEDS TO APPEAR ON RADAR - in Feedback/Requests [original thread]
Garrett Blacknova wrote: MItt R0mney wrote: Garrett Blacknova wrote: MItt R0mney wrote: I agree with the OP. Yes, we understand that the current radar system works by line of site. But it needs to work by sight AND sound. It's pretty ...
- by MItt R0mney - at 2012.12.01 22:38:00
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12. New Mercenary Training - in Feedback/Requests [original thread]
Yes! +1 OP I can't imagine this would be too terribly difficult to implement. They are already working on PvE. So why not make a series of special PvE training missions? There could be ones for teaching weapon mechanics (like the very unique lase...
- by MItt R0mney - at 2012.12.01 17:52:00
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13. [Request] Combat Immersion: (animations, sensory effects, & sprint accelerat... - in Feedback/Requests [original thread]
KAGEHOSHI Horned Wolf wrote: Death animations can be improved, but I think they should remain in first person. It wouldn't make sense otherwise. A disembodied consciousness has no eyeballs. More importantly, there are no disembodied conscious...
- by MItt R0mney - at 2012.11.30 23:44:00
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14. VEHICLES NEEDS TO APPEAR ON RADAR - in Feedback/Requests [original thread]
Garrett Blacknova wrote: MItt R0mney wrote: I agree with the OP. Yes, we understand that the current radar system works by line of site. But it needs to work by sight AND sound. It's pretty ridiculous that a tank can sneak up on you from ar...
- by MItt R0mney - at 2012.11.30 23:36:00
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15. [Request] Combat Immersion: (animations, sensory effects, & sprint accelerat... - in Feedback/Requests [original thread]
On the topic of dying, perhaps the camera view could switch to third person. Then you would get to see your merc clench at his broken face and whatnot.
- by MItt R0mney - at 2012.11.30 21:56:00
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16. [Request] Increase in logistics suit stamina and speed - in Feedback/Requests [original thread]
The type 2 suits have an insane amount of stamina, speed, and stamina recharge. In fact, your stamina will recharge about twice as fast as you consume it while sprinting. It's awesome.
- by MItt R0mney - at 2012.11.30 20:56:00
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17. [Request] Reduce fall damage. - in Feedback/Requests [original thread]
We should be able to activate our inertia dampeners sooner.
- by MItt R0mney - at 2012.11.30 14:03:00
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18. VEHICLES NEEDS TO APPEAR ON RADAR - in Feedback/Requests [original thread]
I agree with the OP. Yes, we understand that the current radar system works by line of site. But it needs to work by sight AND sound. It's pretty ridiculous that a tank can sneak up on you from around the corner. Isn't that what black ops variant...
- by MItt R0mney - at 2012.11.30 14:01:00
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19. Equalized stats - in Feedback/Requests [original thread]
Free Beers wrote: logi suits aren't not good at fighting b series or proto assault suits. the extra cpu/pg/slots is for equipment trying to fill them with direct combat iteams doesn't work Why doesn't it work? You don't HAVE to have those e...
- by MItt R0mney - at 2012.11.28 18:41:00
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20. Equalized stats - in Feedback/Requests [original thread]
I can't remember where, but I heard that the reason why dropsuit health was equalized, is because CCP wanted modules to play a more important role than just straight up health. Okay, that's fine I say. But I feel like CCP is going about this the w...
- by MItt R0mney - at 2012.11.28 16:53:00
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